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Each member's best fight against the CPU (FIGHT or ROAD TO THE BELT). Win it, finish it fast, keep your health, land your shots: a harder CPU multiplies it all.
Win 1,000 (a draw 300) · finish: KO 800, submission 700, TKO 650, decision 250 · speed: up to 1,500 for the time left in the fight · health left: up to 600 · work: 12 a landed strike, 250 a knockdown, 60 a takedown · a perfect fight (barely touched) 1,500 · a CHAOS FINISH 1,000 · winning the title 3,000. Then times the CPU's level: Easy ×0.6, Normal ×1, Hard ×1.5, Legend ×2.2.
| Left thumb | Touch anywhere in the lower left to move (the stick follows your thumb) · flick it twice the same way to dash |
| JAB · CROSS | Straight punches · HOOK and UPPER alternate hands |
| KICKS | Head, body and leg kick buttons |
| hold BODY | Punches go to the body · with BLOCK: low block / check kicks |
| hold BLOCK + stick | Slip, duck or lean back |
| TAKEDOWN | Shoot · sprawl when they shoot · pounce on a downed opponent |
| TAUNT | Builds hype · turns into SIG MOVE when the hype bar is full |
Play with your phone sideways. On Android the game goes full screen when you tap Start; on iPhone use Share → Add to Home Screen for full screen.
Any move can go on any button (or two buttons together): CONTROLS, on the main menu and the pause menu.
| Double-tap a direction | Dash: in to close the distance, out of range, or to the side to take an angle. Press a strike during a dash in and it lands as you arrive |
| Stick and move | Dash in with a combination, dash out before he answers. Every fighter moves his own way: the light ones bounce and hop, the heavy ones stalk you down |
| Back, Forward + punch | Special move 1 (each fighter has his own: see MOVE LIST on the pause menu) |
| Back, Forward + kick | Special move 2 |
| Or a button of its own | Put Special move 1 and 2 (Chaos Finish 1 and 2 when "FINISH THEM!" flashes) and Chaos Finish 3 on buttons in CONTROLS |
| Forward, Back, Forward + punch / kick / takedown | When "FINISH THEM!" flashes: Chaos Finish 1 / 2 / 3 - every fighter's three are his own. Hit him instead and he just drops |
| Touch | SPECIAL (hold BODY for the second one) · when "FINISH THEM!" flashes, tap a Chaos Finish by its name |
Forward is always towards your opponent. Land 3 or more clean shots in a row for a hit combo. Gore can be toned down or switched off in Settings > Finishers.
| Three per fighter | Each fighter has three named combos: a string of strikes and his own finishing blow. They're on his card when you pick him, and in MOVE LIST on the pause menu |
| How | Press each button as the strike before it lands (or right after it). The last button throws the finishing blow instead of a plain strike |
| Land it all | Every strike in a landed string keeps him in it. Land them all and the finishing blow hits harder and drops him, sends him reeling or folds him over |
| Either hand | A hook is either hook, an uppercut either uppercut. BODY moves: hold Shift (pad LT, touch BODY) for that one |
| His own show | Every fighter has a finishing blow nobody else throws and his own set-piece when it lands: Pruitt's AUDITED stamp, Okafor's flatline, El Relámpago's lightning, Morales's night vision, Cipher's glitch... try them all in PRACTICE |
| Top | J/K punches, U/I elbows, L advance position, E submission, O stand up |
| Bottom | Space block strikes, Shift defend transitions, O get up, L sweep, E triangle |
| Submissions | Mash your punch buttons — attacker fills the bar to TAP, defender drains it to ESCAPE |
The single-player career: pick your fighter and beat the ranked contenders one by one, from #10 up to #1, then the champion in a five-round title fight. Each man is tougher than the last. Lose and you can fight him again; your progress is saved in this browser.
Forward is towards your opponent. Finishing moves only work when "FINISH THEM!" flashes after a knockout.
Fight other members live, your fighter against theirs. Ranked fights put a demo credit on it and the winner takes both.
or challenge someone who's online
Press FIGHT on an open challenge, or CHALLENGE a member who's in the lobby.
No account needed. Guest fights are friendlies: nothing at stake, and they don't go on the leaderboard.
LOG INMembers put up their own challenges, fight ranked for demo credits and get on the leaderboard. The login opens right here, over the game, and closes by itself once you're in.
Online fights don't pause: your fighter is still in there.
The fight is paused. It plays best sideways.