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PRESENTED BYCRYPTO UNDERGROUNDD4D.COM

UNDERGROUND FIGHT LEAGUE

PRESENTED BYCRYPTO UNDERGROUNDD4D.COM
16 original fighters · striking · takedowns · ground & pound · submissions

SELECT YOUR FIGHTER

Arrow keys / click to choose · Enter to lock in

TALE OF THE TAPE

Press any key to skip

PAUSED

END OF ROUND 1

Next round starting… press any key

WINNER

HIGH SCORES

Each member's best fight against the CPU (FIGHT or ROAD TO THE BELT). Win it, finish it fast, keep your health, land your shots: a harder CPU multiplies it all.

    How a fight is scored

    Win 1,000 (a draw 300) · finish: KO 800, submission 700, TKO 650, decision 250 · speed: up to 1,500 for the time left in the fight · health left: up to 600 · work: 12 a landed strike, 250 a knockdown, 60 a takedown · a perfect fight (barely touched) 1,500 · a CHAOS FINISH 1,000 · winning the title 3,000. Then times the CPU's level: Easy ×0.6, Normal ×1, Hard ×1.5, Legend ×2.2.

    ROAD TO THE BELT

    ROAD TO THE BELT · COMPLETE

    WORLD CHAMPION

    SETTINGS

    CONTROLS

    HOW TO PLAY

    TOUCH

    Left thumbTouch anywhere in the lower left to move (the stick follows your thumb) · flick it twice the same way to dash
    JAB · CROSSStraight punches · HOOK and UPPER alternate hands
    KICKSHead, body and leg kick buttons
    hold BODYPunches go to the body · with BLOCK: low block / check kicks
    hold BLOCK + stickSlip, duck or lean back
    TAKEDOWNShoot · sprawl when they shoot · pounce on a downed opponent
    TAUNTBuilds hype · turns into SIG MOVE when the hype bar is full

    Play with your phone sideways. On Android the game goes full screen when you tap Start; on iPhone use Share → Add to Home Screen for full screen.

    KEYBOARD — PLAYER 1

    PLAYER 2 (VERSUS)

    GAMEPAD

    Any move can go on any button (or two buttons together): CONTROLS, on the main menu and the pause menu.

    FOOTWORK

    Double-tap a directionDash: in to close the distance, out of range, or to the side to take an angle. Press a strike during a dash in and it lands as you arrive
    Stick and moveDash in with a combination, dash out before he answers. Every fighter moves his own way: the light ones bounce and hop, the heavy ones stalk you down

    SPECIAL MOVES & CHAOS FINISHES

    Back, Forward + punchSpecial move 1 (each fighter has his own: see MOVE LIST on the pause menu)
    Back, Forward + kickSpecial move 2
    Or a button of its ownPut Special move 1 and 2 (Chaos Finish 1 and 2 when "FINISH THEM!" flashes) and Chaos Finish 3 on buttons in CONTROLS
    Forward, Back, Forward + punch / kick / takedownWhen "FINISH THEM!" flashes: Chaos Finish 1 / 2 / 3 - every fighter's three are his own. Hit him instead and he just drops
    TouchSPECIAL (hold BODY for the second one) · when "FINISH THEM!" flashes, tap a Chaos Finish by its name

    Forward is always towards your opponent. Land 3 or more clean shots in a row for a hit combo. Gore can be toned down or switched off in Settings > Finishers.

    SIGNATURE COMBOS

    Three per fighterEach fighter has three named combos: a string of strikes and his own finishing blow. They're on his card when you pick him, and in MOVE LIST on the pause menu
    HowPress each button as the strike before it lands (or right after it). The last button throws the finishing blow instead of a plain strike
    Land it allEvery strike in a landed string keeps him in it. Land them all and the finishing blow hits harder and drops him, sends him reeling or folds him over
    Either handA hook is either hook, an uppercut either uppercut. BODY moves: hold Shift (pad LT, touch BODY) for that one
    His own showEvery fighter has a finishing blow nobody else throws and his own set-piece when it lands: Pruitt's AUDITED stamp, Okafor's flatline, El Relámpago's lightning, Morales's night vision, Cipher's glitch... try them all in PRACTICE

    ON THE GROUND

    TopJ/K punches, U/I elbows, L advance position, E submission, O stand up
    BottomSpace block strikes, Shift defend transitions, O get up, L sweep, E triangle
    SubmissionsMash your punch buttons — attacker fills the bar to TAP, defender drains it to ESCAPE

    ROAD TO THE BELT

    The single-player career: pick your fighter and beat the ranked contenders one by one, from #10 up to #1, then the champion in a five-round title fight. Each man is tougher than the last. Lose and you can fight him again; your progress is saved in this browser.

    TIPS

    • Stamina is everything. Wild swinging empties the tank, and a tired fighter hits softer and gets taken down.
    • Strikes thrown while your opponent is winding up land as counters for extra damage.
    • Slip a punch and your next strike is a counter. Uppercuts beat ducks; ducking beats head kicks.
    • Hurt them to the head and they get rocked: finish with power shots, or pounce when they hit the mat.
    • Mix it up: high guard stops head shots but not body shots or leg kicks.
    • Don't stand in front of him: dash out after you throw, or dash to the side and come back in from an angle. Dashes cost a little stamina.

    MOVE LIST

    Forward is towards your opponent. Finishing moves only work when "FINISH THEM!" flashes after a knockout.

    ONLINE FIGHTS

    Fight other members live, your fighter against theirs. Ranked fights put a demo credit on it and the winner takes both.

    1 · Your fighter
    2 · Play for

    3 · Challenge
    2 · Take a fight

    or challenge someone who's online

    Press FIGHT on an open challenge, or CHALLENGE a member who's in the lobby.

    Online now
    Open challenges
    Fights on now
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      Recent fights

      THE FIGHT GOES ON

      Online fights don't pause: your fighter is still in there.

      WAITING