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UNDERGROUND FIGHT LEAGUE

12 original fighters · striking · takedowns · ground & pound · submissions

SELECT YOUR FIGHTER

Arrow keys / click to choose · Enter to lock in

TALE OF THE TAPE

Press any key to skip

PAUSED

END OF ROUND 1

Next round starting… press any key

WINNER

SETTINGS

HOW TO PLAY

TOUCH

Left thumbTouch anywhere in the lower left to move (the stick follows your thumb)
JAB · CROSSStraight punches · HOOK and UPPER alternate hands
KICKSHead, body and leg kick buttons
hold BODYPunches go to the body · with BLOCK: low block / check kicks
hold BLOCK + stickSlip, duck or lean back
TAKEDOWNShoot · sprawl when they shoot · pounce on a downed opponent
TAUNTBuilds hype · turns into SIG MOVE when the hype bar is full

Play with your phone sideways. On Android the game goes full screen when you tap Start; on iPhone use Share → Add to Home Screen for full screen.

KEYBOARD — PLAYER 1

WASDMove (screen-relative)
J / KJab / Cross
U / ILead hook / Rear hook
N / MLead uppercut / Rear uppercut
O L ,Head kick · Body kick · Leg kick
hold ShiftPunches go to the body · Shift+L = teep
hold SpaceBlock high · with Shift block low / check kicks
Space + directionSlip, duck or lean back
ETakedown · Sprawl (timed) · Pounce on a downed opponent
QTaunt (builds hype) · Signature move when hype is full
Esc HPause · Toggle hints

PLAYER 2 (VERSUS)

Arrow keys move. Numpad: 4/5 jab/cross, 7/8 hooks, 1/2 uppercuts, 9/6/3 head/body/leg kick, 0 block, . body/low, + takedown, − taunt. Or plug in a gamepad.

GAMEPAD

Left stickMove · with RT held: slip / duck
X / YJab / Cross (hold LB: hooks, RB: uppercuts)
A / BLeg kick / Head kick (LB: body kick)
RT · LTBlock · Body modifier / low block
R3 (or flick right stick up)Takedown / Sprawl / Submit
Select · StartTaunt & signature · Pause

ON THE GROUND

TopJ/K punches, U/I elbows, L advance position, E submission, O stand up
BottomSpace block strikes, Shift defend transitions, O get up, L sweep, E triangle
SubmissionsMash your punch buttons — attacker fills the bar to TAP, defender drains it to ESCAPE

TIPS

  • Stamina is everything. Wild swinging empties the tank, and a tired fighter hits softer and gets taken down.
  • Strikes thrown while your opponent is winding up land as counters for extra damage.
  • Slip a punch and your next strike is a counter. Uppercuts beat ducks; ducking beats head kicks.
  • Hurt them to the head and they get rocked: finish with power shots, or pounce when they hit the mat.
  • Mix it up: high guard stops head shots but not body shots or leg kicks.

ONLINE FIGHTS

Fight other members live, your fighter against theirs. Ranked fights put a demo credit on it and the winner takes both.

1 · Your fighter
2 · Play for

3 · Challenge

or challenge someone who's online

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    THE FIGHT GOES ON

    Online fights don't pause: your fighter is still in there.

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